#if !defined(AFX_ALARMANIMATIONWND_H__17B9F96D_11EC_49C7_9BA0_5107F6607883__INCLUDED_)
#define AFX_ALARMANIMATIONWND_H__17B9F96D_11EC_49C7_9BA0_5107F6607883__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// AlarmAnimationWnd.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// CAlarmAnimationWnd window

class CAlarmAnimationWnd : public CWnd
{
// Construction
public:
	CAlarmAnimationWnd();

// Attributes
public:
  CString m_strCoalMineName;
  CString m_strMonUnitId;
  CTime m_timeStateChange;

protected:
  CAnimateCtrl m_animAlarm;
  CFont * m_pFont;

// Operations
public:
  bool Create(const CRect& rect, CWnd * pParentWnd);
// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAlarmAnimationWnd)
	protected:
	virtual void PostNcDestroy();
	//}}AFX_VIRTUAL

// Implementation
public:
	virtual ~CAlarmAnimationWnd();

	// Generated message map functions
protected:
	//{{AFX_MSG(CAlarmAnimationWnd)
  afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
	afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
	afx_msg void OnDestroy();
	afx_msg void OnLButtonDblClk(UINT nFlags, CPoint point);
	afx_msg void OnPaint();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_ALARMANIMATIONWND_H__17B9F96D_11EC_49C7_9BA0_5107F6607883__INCLUDED_)
